Driven by curiosity and survival. This is Seeker, a character project developed during my mentorship at Libel Academy.
This project marked a significant milestone in my professional journey, as it was my first time integrating a full pipeline involving Character Creator 4 and Substance 3D Painter. The goal was to achieve a balance between intricate clothing simulation and high-fidelity skin texturing.
From the initial sculpt in ZBrush to the final animation in iClone, every step was a deep dive into the modern game-ready character workflow.